Your attention is a complete anthology of the cult series of games stalker!
Year: 2009
Genre: FPS
Developer: GSC
Publisher: GSC
Publication Type: piratka
Language: Russian only
Language: Russian
Tabletka: Not required
System requirements:
-OS: Windows XP \ Vista \ 7
-CPU: Intel Core 2 Duo E7400 or AMD 64 X2 5600 +
-VIDEO: NVIDIA GeForce 9800 GTX or ATI Radeon HD 4850
-RAM: 2 GB
-SOUND: DirectX 9 Compatible
-HDD: 4,48 Gb
S.T.A.L.K.E.R.: New War
Game features:
# The number of monsters increased.
# Restored civilian zombie, zombie-ghosts, cats, chimeras, jerboa, byurer, fracture.
# Integrated restored monsters all locations.
# Balanced damage reduced monsters.
# Balanced review of the recovered monsters.
# All NPC reborn approximately every 12-24 hours.
# Increased the accuracy of NPC.
# During the battle the night opponents of turning off the flashlights.
# Monsters can carry.
# Monsters roam freely all over the map, attack the stalkers, the military, bandits and each other.
# Alter the relationship between the monsters and monsters.
# Alter the relationship between the monsters, stalkers and so on.
# Changed the system of relations factions of stalkers (monolith, bandits, military, etc..) To each other, which allows, under certain conditions to make a gang member neutrals.
# And much grugoe ....
S.T.A.L.K.E.R.: Wage werewolf
This work includes more than twenty versions from different authors, as well as some changes that were not not one of the modifications, which together alter almost everything possible. Altered environment textures, weapons, items, characters, blood, enhanced sound effects, weather, extended range of equipment, the ability to buy almost anything from the traders, changes in the mechanics of the game, the new ability to edit the various errors - all this and much more included in the Wage werewolf. This modification Wage werewolf is a difficult game for fans who can take non-standard solutions and nezasorennoe vision of things and events. As a result, the gameplay changes significantly, so much so that it almost certainly will lead to repetition of "Stalker". If you do not want to spend time installing multiple versions separately, but want to have everything - Wage werewolf definitely have you in mind.
This is not the addition to the stores immediately lay "atomic bomb on the ruble, and all were killed with one shot ...
For fans of hardcore (now the master difficulty level increased three-fold).
For connoisseurs of the golden mean, in the initial menu, choose the level of the master, then in the game change to a beginner and you will master level
S.T.A.L.K.E.R.: Clear Sky
Game features:
Atmosphere of the Exclusion Zone.
Research of new depths of the Zone - Red Forest, Limansk, Pripyat Undergrounds and more
Driven Factions War.
Ability to play and lead to victory any group.
Advanced A-Life system.
Varied behavior stalker-NPC in the simulation.
Advanced spectacular storyline scenes.
Improved artificial intelligence of computer opponents.
Skirting around dynamic obstacles by computer characters.
Use of grenades NPC.
Fast Travel.
Improved concept of detectors, artifacts and anomalies.
New system of upgrades for weapons and armor.
Repair weapons and armor.
Reworked HUD and PDA.
New version of the game engine X-Ray 1.5.
DirectX 10 render.
Finalized DirectX 9 render - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect.
Cutting-edge and detailed game graphics (normal map).
Inverse kinematics.
New animation engine.
S.T.A.L.K.E.R.: Shadow of Chernobyl
Game features:
A huge game world of the Zone - 30 square kilometers Free non-linear study, large spaces.
The constantly changing world of the Zone and unique life simulation system, realistic AI, full life characters.
Strong linear plot, 7 completely different game endings, trade artifacts, weapons, equipment, food, etc.
Psychological and physical dangers - a psychotropic weapons, zombied people, telepathy, telekinesis, mutant creatures, deadly anomalous zones, about 40 kinds of weapons: improving, this ballistics.
Photo-realistic graphics engine on the X-Ray engine, dynamic day-night cycle, weather conditions.
Original network game: Hunting for artifacts, DeathMatch, Team DeathMatch.
S.T.A.L.K.E.R.: Clear Sky Golden Mod 4
1. Now the sun describes the proper arc, rising in the east and sitting down in the west, this you have not seen!
2. Late at night the moon blesses neighborhood soft bluish light, casting long shadows.
3. Range of textures and lighting changed from the previous "holiday" on a gray and stunted. Zone all did!
4. Minor flaws in the weather.
5. For convenience, the game changed a flashlight, now it shines on the distance of 30 meters, while keeping approximately the same brightness.
6. In multiplayer change the label on the types of weather.
7. The sun is now at the correct angle, on the latitude.
8. Corrected total gamma images.
9. Reduced to a minimum the likelihood ray of the sun and panoramas through the facility during the fog, some panoramas
during the fog off.
10. A new PANORAMA LOCATION FOR RADAR!
11. And as all the fixes from previous versions.
12. Horizons processed in such a way that now is not always possible to detect the boundary between the real card, and painted.
In other words, the map and the horizon became a whole vast terrain!
13. Optional! Added effect of wet surfaces during rain, as well, therefore, an actor dressed in the hands of leather
gloves, covering the skin (on open skin effect seems unlikely).
14. As a nice addition, added a trendy halogen lamp to replace the old with the annoying mug.
15. At Amber and radar now also happens overnight.
16. Texture support DirectX 10.1, drawing all the objects above, you can see the chipped, traces of bullets and etc.
17. Increased blood with wounds from HS and enemies.
18. Icons now have the volume and animation!
19. Dabavleny sounds HS when running and walking (lyazgane).
20. When wound HS as gravity effect of dizziness and difficult breathing.
21. The same effect of abuse "kosorylovki with nausea!
22. With great fatigue HS hears outsiders to vote.
23. Additional options in the game are animated (s).
24. On the bases added music (a megaphone).
25. Sleep is sometimes accompanied by the horrors of the zone.
26. And much more ...
S.T.A.L.K.E.R.: Tin
0.Pri wound HS writhed, clouded eyes, he is no longer a "robot"
he is a living person. A strong injury can be dropping weapons from the hands.
1. Restored carved monsters
(which in our opinion do not affect gameplay), namely: Chimera, Elektrohimera, Byurer, Psi byurer, Several varieties of zombies, Cats, Tushkany.
2. restored and transformed by all carved Bronicas + added new ones. (For example - about 12 species of exoskeleton)
3. Added output and new anomalies Psi-Zone.
4. Real names of weapons
5. Ability to modify and repair barrels + collection of rare armor
6. The new balance of power mobs + Weapons + NPS; Mutants become harder to kill NPCs shoot accurately.
7. Improved the "stem" characteristics
8. NPCs throw grenades (by: xStream) + The power of grenades and blast
9. Removal of restrictions imposed by the system Gulag (NPC freely move from level to level) + Fixed A-Life
10. Strengths and rare monsters are more common, restored the ability of carved monsters.
11. Characteristics and effects of certain items converted
12. Food is no longer heals, altered characteristics
13. Bint not cure - stops the bleeding
14. Antirads has side effects - causes hunger and reduce health
15. Changed prices from merchants and NPC (all expensive)
16. Equipment stores changed (more diverse range of products, like the NPC, and a traders)
17. Now the NPC will be able to treat the wounded friends and neutrals, if they have a first aid kit.
Also NPC can treat yourself himself wounded when more than half. Opt same - if there is a first aid kit.
Treatment takes place in a calm atmosphere in the absence of the enemy
(author: xStream)
18. scheme of "anti-gay requiem" (Modified xr_kamp.script)
NPC are on vacation (the fire, for example) can pull off in the direction of the corpses of humans and animals.
because of engine restrictions do not always, unfortunately. But such situations are rare. (author: xStream)
19. scheme "Tamagotchi" (xrs_armor.script)
NPC is now possible to sell some clothes, and if his suit, he would put it.
as you can throw at his feet - if the suit, he will raise.
NPCs are very shy, so dress up only when
he does not see them and is at least 15 meters from them
Also introduced a system upgrade armor - now NPC developed, it is
may meet on the passage of time NPC newcomer who
got, for example, a suit or even a stalker Seva. (author: xStream)
20. Fixed many of the characteristics of monsters + relations between
21. Ability to sleep. If Labeled long sleep - difficulty seeing, all spread out, sees double.
22. Darker Nights + changed the weather in some locations + corrected movement of the sun + moon restored.
23. Updated spawn would not be bored!
24. Added new types of weapons PCA, PKM, AWP, AK47, MG42, TT, FN P90, minigun, and others.
25. Some heavy weapons you can pick up only if you are in the exoskeleton
26. changed pricing policy + balance!
27. Introduced new types of weapons and armor - a flamethrower, nano-armor.
28. New icons for weapons and armor.
29. Anomalies springboard, carousel, hot funnel became practically invisible. You have very often to throw the bolt. Besides the anomalies become more powerful.
30. Dosimeter warning about the radiation detector and warning of the anomalies to buy
31. During the release of the anomalies move
32. Ability to make their own caches.
33. Transmutation artifacts
34. Recipes transmutation can not be bought, only to find or get a quest.
35. Enemies are not marked by red dots on the minimap.
36. New textures weapons, armor, Mutants, objects.
37. New types of ammunition for old weapons: incendiary, tracer bullets.
38. New types of ammunition and ammunition: 7,62 * 39 7,62 * 25, and others, many species.
39. New sighting grid sniper weapons and binoculars.
40. After the release of zombies become more armored.
41. At the checkpoint, the military are two BTR, armed with machine gun 14,5
42. In the case of a long shooting war may call for backup from the air - Helicopter.
43. Changed wear characteristics of weapons and armor, armor wear out much faster - the banks of the suit and did not climb the bullets!
44. More unique weapons and armor.
45. Ability to enter into debt or freedom.
46. Many NPCs dressed in new costumes, snipers in camouflage cloaks merge with the landscape, not noticeable.
47. Machine guns have their own types of ammunition (for example PKM shoots only tape 5,45 * 39, the usual 5,45 it can not be charged).
48. Eliminate a number of bugs and missions, the game is very stable.
49. Optimized the load of iron. You can play a little bit higher settings than the original.
50. list is not exhaustive, will be complemented and refined under the influence of me and developers fashion.
STALKER: Wishmaster
Is the most famous and most popular modes of ABS INFERNO placed on the original. World Zone - a huge abandoned territory with dilapidated buildings two decades ago, overgrown with forests and anomalous vegetation. This is thrown underground and land laboratory complexes, dead military bases and testing grounds of new technologies. The radioactive earth is covered with ulcers of scorched earth, poisonous fogs, deadly gravitational anomalies. World terrible industrially-ecological accident. And in the center of this technogenic hell there are remains of the Chernobyl Nuclear Power Plant. The zone is created on the basis of reconstruction of the Chernobyl nuclear power station and 30 km zone around it.
Game features:
Players as you progress through the game visit the Dead Forest, the cities of Pripyat and Chernobyl, to get inside the sarcophagus of the Chernobyl nuclear power plant, will be held on the real place in the epicenter of the tragedy. We try to convey the atmosphere of the present industrially-ecological accident of Chernobyl. All the attractions of the zone will be easily recognizable. Photo and video materials, obtained during a trip to Chernobyl, give us the necessary foundation for rebuilding the Exclusion Zone. Texture and architecture will be the most, that neither is on this.
More:
* Insert completely all the monsters from the game
* Added a new stock (Barrels, combustible mixture, pomegranates, clothes, etc.)
* You can enter absolutely any clan (Mercenaries, the Monolith, Gangsters, Debt, Scientists, Freedom and Military stalkers).
* New skins for weapons and mutants
* AI of the enemies increased
* There is a new weapon (gauss-pistol, a radioactive bolt, etc.)
* Possibility to choose the ending most


!
* The game continues after you select the desire

So you can do plenty!
* Open the transition from the Chernobyl nuclear power plant in Pripyat location
* Added ability to sleep protagonist
* Increased the number of goods sold in the shop since the beginning of the game
* Added emissions
S.T.A.L.K.E.R.: History of the surf
Approximately one year has passed since the stories labeled. You - the military, Lieutenant Surf Slipchenko, and you were sent into the Zone ... There was a secret organization, called UHSF, and they were responsible for the incident. They had a base at Dead City (Limansk?), But the mercenaries whipped them out in the late 80's. The organization fell apart, and the last living members disappeared. Somehow this story is connected to the Marked, and you'll eventually find out how. Over 20 important classified documents were hidden in the zone, and you'll have to find that would unravel the mystery (to lay down the mosaic together). You will need to be "Sherlock Holmes" and "dig deeper in the zone as you have not done this before. If you find a missing document, you will need to read it to get information or to get some tips on where to find the following document. You are in the Zone again, but everything has changed. The zone has become much more dangerous (reduce it). The mercenaries have gained control of the factory Agroprom, and the armed forces were pushed back to Cordon. You might be their only hope ... At the beginning of the game, you'll have to read the PDA, and do it more often, it will be useful for you. Once you talk to the military commander, and Major, do not forget to talk to his friend. He - the first guy in the village, that is the main barygan. Almost every conversation has been rewritten, in short, from now on enpisi will hang noodles on ears in a large number Islands. (Such as the presence of intelligence) During your missions, you will notice the Zone from a different person. You know the secrets that you can not find in the history of Marked One ... You may meet with Strelok, Doc, and of course Dezik Lohnar (dezodor), Kanyhalos, NatVac, Don Reba, Gray, Darius6 and a large number of important characters.
Features:
- New main menu theme.
- You start the game in a different place
- You - Military Lieutenant.
- A new storyline (99% prerdelanno, 1%, perekochevaliz old mission)
- New story, but with freeplay from the beginning without restrictions.
- New quests
- Unique timed missions
- New documents (a lot).
- New hud.
- New inventory
- Tougher enemies.
- Old stories with different descriptions.
- New dialogs and new possibilities.
- You will meet Arrow, Doc and many others from the history of the Marked.
- Food items will not restore as much health.
- Edited sounds (no one calls you Marked One etc.)
- New intro video as well as the ending
- The armed forces friends from the start.
- The Duty and Loners begin as neutral towards you.
- The Bandits, Freedom, Monolith, and Mercenaries begin as enemies towards you.
- Mercenary base at Agroprom (former military base ...)
- You will have a house in the village (Cordon) with furniture, pans and the panel to 40 inches)))).
- New monsters and descriptions.
- Full day-night cycle at Pripyat, Radar, Yantar, Station 1 and Station 2.
- You can go through the main gate in the Stadium at Pripyat.
- Some level changers were moved, so you can explore a large territory.
- Reworked level graphics - more greenery, flowers, and objects.
- No blowout at Station 1, so you can explore the level a bit more
. - Random blowouts and less psy emissions.
- No dead-zone at Station 2, so you can explore the level.
- Be aware)))! Radiation - your invisible enemy, you can not see it with your eyes!
- Added a lot of monsters and artifacts at the 2nd Station, so be prepared for fight.
- You can return to Stancia2 to Monolith's War lab, and the Sarcophagus.
- At the 2nd station you can use the removed ladders, so you can climb to the roof, or on the reactor block 1 and 2! (good for sniping)
- Because we thought that the teleports - too futuristic for this game, according to this you can use the ladders to climb onto the roof instead of the teleports.
- From Sarcophagus, you can go back to the 1st Station.
- From Station 1, you can go back to Pripyat
- There was a secret monolith base at Radar, to see a transition to another level, can the CCP. From there you can go into X10, it's just an alternative route but faster.
- Added a lot of monsters that are not included in the original version, at every level.
- Added a lot of vehicles that can be found at almost every level.
- Fixed a problem with the floating vehicles
- New sound effects at the Sarcophagus
- BTR windows can be opened with "L"
- New Muzychka in Bar
- Hidden documents! (You'll need to use your wits to find them.)
- Restored some code doors, and you need to find flogged.
- Edited terrains.
- More "war" between the factions.
- The need for sleep (sleeping bag from the AMK mod you have to buy from the traders)
- Any where detectors and other useful stuff.
- You can sell something - a NPC, but they will buy things at lower prices.
- You can carry canisters and explosives (slot for grenades)
- Commander of the checkpoints, Barman and Petrenko will be able to offer almost everything!.
- You can get quests from the Commander of the checkpoints, but will receive a new mission for the plot only when you finish the current
- You will be hiding in the lavatory, where you can store your loot to
- Reworked PDA
- Because you - well-equipped soldiers, you will have the full encyclopaedia of the Zone, where you will learn more about the factions, mutants, anomalies and so on.
- Restored the sun
- Less than a basic skins for NPC
- Barmen, Petrenko can fix barrels, armor and so on.
- Many more little changes (weapons, items, monsters ...), you will notice.
- You can sell your torch, bolt and other stuff, but then you can not use the night vision or headlamp, until you buy a new one, and do not forget to use the bolts due to a number of invisible anomalies ...
- You can put a lot of stuff to your belt, such as explosives, devices, artifacts, and so on.
S.T.A.L.K.E.R.: Area defeat
April 14, 2006 following an outbreak in the territory of Chornobyl NPP team "Delta" is planted in the affected zone to investigate the cause of the explosion, but on the first day of contact with them was broken off and the headquarters decides to send in their search for the team "Alpha" and "Beta." Also in the rear of the scout was sent on behalf of the arrows. During the search operation "Beta" ambushed, "Alpha" in general vanish. The Spit to be no easy task to find the "Alpha", in time to help "Bethe" and yank on the territory of the Chernobyl nuclear power plant to search for "Delta".
The required version of the game: only 1.0004
Features:
- A completely new story.
- Its story voice.
- Gameplay changed in the direction of shooter.
- Almost complete absence of stalkers.
- Added M134 machine gun and its ammunition for it (Thanks to SRP MOD TEAM).
- Very large number of beasts in all locations except the Bar.
S.T.A.L.K.E.R.: Zone 2 defeats
General changes in fashion:
Area lesion 2: Riposte - a continuation of the first scene modification of the "Zone of destruction." In the story of the first part, at the end of the game, a helicopter which was flying gunner crashed in Pripyat. We undertook the difficult task that turned the course locations. If the player had started on the cordon and moved to the Chernobyl nuclear power plant, now the player starts at the place of a helicopter crash in Pripyat. His task - to survive, further on the circumstances.
Maud has a good quest system. Present job in which you want to kill, save, find, etc. There are also entirely new types of tasks, such that there is not even in the original game. Quests optimum and quality. Assignments can be viewed on the PDA, quest dialogs are not repeated, all this gives a great advantage over the first part, which was full of quests.
In the presence of 2 modifications of their own, quite different from the original ending, with their own and completely new rollers. From the player's choice will depend on the fate of Arrow. Endings also have 2 different name on the registration of titles.
The game world is not as populated as in the first part. There is an old stalkers, but settled on top of monsters, which they will fight. Also introduced an entirely new group, such that you have not seen. In a scenario gunner - military, so we have to reconcile their stalkers, and now nothing will remind them of their enmity, but some aspects will allude to the fact that reconciliation was due to common interests.
In terms of arms present one completely new weapons, possessing its own model. Also, we have for you is something entirely new. Plus, of course, fashion is Minigun SRP, gorizontalka with vertikalkoy, etc. The same will be submitted to something new, having nothing to do with d?©jà vu you.
In terms of music and everything remains as in the first part. Also playing a quiet classic of PeynKillera. However, there is music and scripting, set at a certain point for nagoneniya horror or heating situation, for which she prepared.
Third-party additions:
Realistic Crow from AMK mod. M134 from SRP fashion. Flamethrower from the ABC + EYUYA